Relay - Crash, Backup & Resource Alerts on Discord
Product information
Release v1.1.0 (Updated )
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Discord alerts for crashes, backups, resource spikes and console keywords. No bot, webhooks only.
$9.99
Release historyDescription
Relay tells you when a server needs you, in the place you already are. Crashes, backups, resource spikes and the console lines you actually care about arrive in Discord as clean embeds — through webhooks alone. No bot to host, no token to store, nothing for your customers to authorise.
DEMO: http://5.10.220.249/auth/login test@test.com test1234
The part that matters: it keeps watching when nobody is looking. A scheduled worker polls every server on its own, so a 4am crash reaches Discord even though no one has the panel open. And it knows a crash from a shutdown — when a server goes offline, Relay checks the panel’s own activity log first, so pressing Stop stays silent while a real crash does not.
WHAT GETS SENT
- Power state — the server started, or someone stopped it
- Crashes — a running server went offline and nobody asked it to
- Backups — completed or failed, with the backup name
- Resource thresholds — CPU, memory or disk crossed the limit, with an optional “back to normal” notice when it recovers
- Console keywords — a console line contained one of the words that server’s owner watches for: OutOfMemoryError, “Can’t keep up”, a crash signature specific to their modpack
WHAT THE SERVER OWNER CONTROLS
- Their own webhook, per server, stored masked and never handed back to the browser in full
- Which of the five event types they want
- Their own console watch-words, one per line
- Per-event channel routing: crashes to #alerts, backups to #backups, everything else to the main channel
- A “Send test message” button, so they can confirm it works before they need it to
WHAT YOU CONTROL FROM ADMIN
- Master switch: every notification on the panel off in one click
- A fallback webhook for servers whose owners never set one
- Whether owners may set a webhook at all, and whether they may route per event
- Each of the five event types, on or off panel-wide
- CPU / memory / disk thresholds, and the recovery notice
- Console limits: how many words a server may watch (1–25), how much console to read (4 KB – 128 KB), and how long before the same match repeats (1 minute – 24 hours)
- Poll interval, 30 to 900 seconds — ease it off on a busy panel
- Embed styling: title, footer, webhook username and accent colour
- Rate limit per event type, 1 to 120 minutes, so a flapping server cannot flood a channel
- Mentions: off by default, and never allowed in text that came from a game console
**SUPPORT: https://t.me/whoisfazil
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Fully supported. Missing something, or have an idea for it? Tell me — feature requests are welcome. Run into a problem? Message me on Telegram and I will get you a fix.
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Rate the product however you see fit, but if something is broken please tell me about it directly too — a review alone does not tell me what went wrong on your setup, and I cannot fix what I do not know about.**
Requires Pterodactyl with Blueprint, and the panel scheduler running for background delivery.