Product Releases: Game Servers for FOSSBilling

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  • stable v0.2.0 - 
    • Server control on the order page: with a client API key of an admin account in the module settings, customers start, stop, restart and kill their server, use a live console, see live usage, manage schedules and backups, and use the features of texus extensions on the panel (statistics, workflows, subdomains, domains, databases, import, trash, splitting, idle stop, SFTP address).
    • New product parameter client_features to choose what the order page offers.
    • Extra ports are shown as their own line ("Extra ports: 25504") instead of a second address.
    • Resources given to split servers (Server Splitter) stay with them when product settings are applied.
    • The settings page checks the client API key.
  • stable v0.1.1 - 
    • Shared panel core updated (the same code as in the Blesta and WHMCS modules): the panel API client can also act with a client API key, longer timeouts for single calls, and resource limits already given to a server are taken into account when computing changes. No visible change in FOSSBilling.
  • stable v0.1.0 - 
    • First release: Pelican and Pterodactyl game servers for FOSSBilling's "Custom" products. Servers are created on activation and suspended, unsuspended and deleted with the order; node and ports by tags or locations, port range and dedicated IP; egg variables and limits from product parameters or the order form; "Apply product settings" for upgrades with egg change; client order page with address, status and resources; admin page with settings, connection test and all game servers.